![]() Icy Wind OHKOs defensive Lando and Garchomp after rocks. Modest + Life Orb will give you strong attacks and the ability to set up Doom Desire, if you predict a switch.Ĥ0 speed + modest will speedcreep Nidoking by 1. While I'm too lazy to test it, I've thrown together this set: Jirachi can lure ground types that would wall physical sets and threaten them with its movepool. A good idea would be to not use it instead but alongside your favorite slowtwin, so they can bring jirachi in safely and sponge hits if you switch around. Jirachi has some nice special coverae and Doom Desire could help ease prediction. Maybe don't use it as a defensive pivot but more as an offensive breaker. I'm probably too low on the ladder to get a good idea of how good it could be anyway. Unfortunately I'm currently too busy to do a thorough test of this and all the other options. 0 speed IV's and a minius speed nature for the slowest pivot to imitate the negative priority of Teleport, you could potentially even hold Lagging Tail if you really wanted. Here's an example set I thought up.ĭoomTurn is the is the main point of this, with wish/protect to cover for the lack of regenerator and to keep others healthy. I believe Jirachi has the best defensive profile, with 100/100/100 bulk and a solid typing. Of all the pokemon that learn Future Sight (or similar). FuturePort turned the Slowtwins into OU staples, so I was wondering if there are any other pokemon who could do a similar job. Mods may remove posts at their discretion.Ĭlick Here for All Links and Subs! Click Here to See the Wiki! Daily Post Schedule Day Cannot involve the phrase "How does this affect the meta?" or similar.User-created Competitive Pokemon memes can be posted directly to the sub on Sundays.Theorymon can be posted directly to the sub on Thursdays.Small, simple questions go in the stickied Q&A threads.Some posts are only allowed on certain days or in certain places.Leaks or information from content that isn't officially released by GameFreak, TPCi, or from the game in at least one region, are banned outside of megathreads.No Spoilers or Leaks outside of Megathreads.Images or pastes of teams must have the tier in the title and a comment explaining the team, or will be removed.Read this to learn how to write a good Rate My Team Please include descriptions for each team member in Rate My Teams.Memes (Competitive Pokemon memes allowed on Sundays).Want to contribute? Drop it here on Stunfisk! Please read the rules before posting. We encourage original content and questions for all official battle formats. r/Stunfisk is your reddit source for news, articles, analyses, and competitive battling discussion for Pokémon VGC and Smogon. Click here for Pokémon and Message Flair! The answer is to check out the sidebar for links and tools, read our articles, read the RMTs for constructive criticism, participate in existing posts. "I'm a returning player / teach me how to play" belong in Simple Questions. Def of the hit Pokémon.Make sure to check out our wiki for past articles, analyses and more! Don't solicit or give private info, like emails or skype usernames. Def of the targeted Pokémon to calculate damage, but instead the Sp. Furthermore, Doom Desire can now receive STAB. In Generation V, Doom Desire's power changed from 120 to 140, and its accuracy was changed from 85 to 100. It can knock out a target that used Endure, but not one holding a Focus Sash. However, Protect and Detect will stop Doom Desire if used on the turn it is first used. Doom Desire can hit through Wonder Guard, Protect, and Detect. It also cannot cause a Critical Hit and its damage is not increased by Life Orb. Although Doom Desire is a Steel-type move, it does not get STAB. Two turns later, Doom Desire will do damage against the target, using the Sp. On the turn Doom Desire is used, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns after this move is used, the user blasts the foe with a concentrated bundle of light. Two turns after this move is used, a concentrated bundle of light blasts the target. Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.Īfter the move is used for two turns, the user hits the target with a concentrated bundle of light. A strong sunlight to attack 2 turns later.Ī move that attacks the foe with a blast of light two turns after use.
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